Modeling the Tabernacle in Blender

Course Syllabus/ Description

We will be modeling items that were used at the Tabernacle and the highlight of the course will then be modeling the Tabernacle itself with all that’s in it.

I will be teaching you basic techniques in Blender and also you how you can use them to model just about anything.

We will stick to the basic tools throughout the course to help you to get comfortable with them.

As the complexity of the models increases, you will learn how to handle more and more modeling challenges and will gain confidence as you progress.

At the end of the course, basic 3d modeling will be second nature to you and you will look at any object in real life and enjoy the challenge of finding a way to model it.

I’m using the same approach in my current “Architectural 3d Modeling and Rendering Course” and I am amazed to see how confident the students already are in going through the moves even early into the course, and they keep telling me how much fun they are having as the project comes together.

The way this course works is you relax and watch what I’m doing during class, then I will send you a full-length video of the complete lesson and your homework is to work along with the video to build what I built during the lesson.

If you miss a class that should be no problem because you would still get a video and watch it as if you would have been there.

The greater number of my students take the entire course just by watching the videos.

This way there are no scheduling problems and you can go on vacation during the course whenever you want without missing anything.

Please be aware that 3D is hard on your computer and it would help if you had a good gaming laptop or a computer with an Nvidia graphics card, Blender doesn’t recognize Radeon cards.

The course can be taken on a lesser computer but the modeling work may take some time to refresh and can cause frustration.

And a mouse with a scroll wheel is a must, but graphics tablets or a stylus of any kind are neither useful nor needed for this course.

IMPORTANT (Don’t laugh, I’m serious!):

You need to be able to create, open, close, move and find folders on your computer and know how to unzip files, and build very basic folder structures.

Also, you have to be comfortable using the scroll wheel and know how to “click and drag” and do combo key strokes.

The course will run six months and will be held once a week. The lessons will be one hour in length (and sometimes go a couple of minutes overtime).

The curriculum is as follows (subject to change) :

1 –A little project to get familiar with Blender

2 – Modeling and texturing the stone tablets

3 – modeling table for showbread

4 – modeling and texturing the showbread

5 – modeling the wash basin

6 – modeling the altar for burnt offerings

7 – modeling the implements for the Altar for burnt offerings

8 – modeling the incense altar

9 – modeling the lampstand

10 – modeling the ark

11 – modeling the cherubs on the ark

12 – starting work on the tabernacle tent and the enclosure, setting up and building an environment

13 – wrapping up and finishing and creating some incredible photorealistic images from what we built.

Please note that the numbers represent lessons and not sessions. A lesson can stretch over several one-hour sessions.


$35.00 USD per lesson once a week for six months.

Our Instructors


Norman Gorn

Instructor Bio

I started to play with 3d programs in the mid-nineties, my first 3d project was an small airplane for the Microsoft flight Simulator 98. This model turned out so well that a company that sold flightsim addon planes, called “The VIP Group” took it into their roster and sold it for me.
The owner of the company also took a great interest in me and taught me many things pertaining to software issues that are crucial for this kind of work.
Through connections from the VIP Group I then got to work by modelling Ultralights for a “Lad’n Dad” outfit called “FlightSim Models”, who also taught me a couple of tips and tricks in 3d modelling and especially parts animation.
The “big gig” came when I got the attention of a company called “AlphaSim” and I ended up modelling countless models for them over many years.
At AlphaSim they were willing to train me in gmax and 3d Studio Max and that’s where I really got most of my experience in 3d modelling.
As the successive flight simulators got more and more complex, I got assigned the honourable task of modelling and texturing the cockpits and mechanical parts of airplanes, since I seemed to had a flair for making textures that made models look worn and well-used.
When the company changed their name to “Virtavia” and changed their image to a more high-end kind of add-on supplier, I had already worked on the cockpits of a good number of plane models that got international acclaim, glaring reviews and won top awards in the flightsim world.

However, long before I ever got into 3d modeling I received training from a company that produced architectural renderings by hand for clients around the world and we helped many of our our clients to win important contracts.
As I gained experience with my flight simulator modelling on the side, I also started to teach myself how to use 3d software for architectural rendering and found that field of modelling to be so much simpler than flightsim modelling.
That then took off as I started to volunteer for a charitable organization and helped them to get a good number of city permits and helped them with design decisions by making visualizations of their projects.

And then I ran into Ed…lol

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