Architectural Rendering With Blender
Course Syllabus/ Description
The course is an easy introduction to the free “Blender” 3D software for beginners, with the added benefit of learning how to build and render an architectural model from construction drawings. This course will give you a good foundation if you want to dig deeper into more advanced 3D courses later.
In terms of modeling, this course is the easier one of my two Blender courses.
You won’t need to have any experience in architecture, but a healthy interest in it would be expected.
You will also acquire enough modeling skills to be able to earn a side income with architectural renderings.
One thing I would like to mention is that 3D modeling is not like CAD work, some students get “stumbled” by that because they expect everything to be drawn by entering numbers and measurements just like in CAD.
Keep in mind that, while CAD drawings are instructions for others after us how to build things, Architectural renderings fall under “Art” and are meant to be like a “what if” photograph taken in the future.
Renderings are never used to take measurements from, when you think of it, that’s what CAD drawings are for, and that’s a different course…lol
Please be aware that it would help if you had a good gaming laptop or a computer with a dedicated graphics card (Blender only recognizes Nvidia cards).
A mouse with a scroll wheel is a must, but tablets or a stylus of any kind are neither useful nor needed for this course.
The cost is $35.00 U.S. per full hour once a week.
Duration of the course is six months.
Payment is done through PayPal, at the beginning of the month for the full month. (Please remember that some months have five lesson days, depending on what day the course is.)
My students usually don’t work along during the session but watch what I am showing them and ask questions.
I am recording every lesson on zoom and send off a link to the full-length video after every class to every student and the students are then working on the lesson on their own as homework.
This way, even if you can’t make it to some classes, you still get the video, so you won’t miss anything.
As a matter of fact – about 50% of my students take the entire course just by watching the videos on their own time without ever attending.
This may be an option for you if the time slot for the course is inconvenient for you.
Of course I will still be there for one-on-one help if needed.
Syllabus (subject to change) :
Lesson 01: Familiarization with Blender, building a toy house
Lesson 02: Sizing and importing plans for reference
Lesson 03: Modeling the first floor walls
Lesson 04: Cutting out exterior window and door openings (main floor) L
Lesson 05: Putting in the floor (main floor)
Lesson 06: Modeling the second floor walls
Lesson 07: Cutting out exterior window and door openings (second floor)
Lesson 08: Putting in the floor (second floor)
Lesson 09: Cutting out interior door openings
Lesson 10: Building the staircase
Lesson 11: Modeling and texturing the roof
Lesson 12: Modeling windows
Lesson 13: Modeling doors
Lesson 14: Modeling porch and patio, gutter & moulding
Lesson 15: Setting up the environment and lighting
Lesson 16: Modeling a landscape
Lesson 17: Sourcing and using free 3rd party models of furniture, plants and other accessories
Lesson 18: Starting to model the landscape, first renderings.
Lesson 19: Using Blenderkit for importing trees and plants,
Lesson 20: Multiple cameras, viewpoint tips
Lesson 21: Preparing the model for interior renderings
Lesson 22: Building kitchen cabinets
Lesson 23: Installing supplied kitchen, lighting
Lesson 24: Furnishing living room, interior renderings
Lesson 25: basic camera walk-through animation
I started to play with 3d programs in the mid-nineties, my first 3d project was an small airplane for the Microsoft flight Simulator 98. This model turned out so well that a company that sold flightsim addon planes, called “The VIP Group” took it into their roster and sold it for me.
The owner of the company also took a great interest in me and taught me many things pertaining to software issues that are crucial for this kind of work.
Through connections from the VIP Group I then got to work by modelling Ultralights for a “Lad’n Dad” outfit called “FlightSim Models”, who also taught me a couple of tips and tricks in 3d modelling and especially parts animation.
The “big gig” came when I got the attention of a company called “AlphaSim” and I ended up modelling countless models for them over many years.
At AlphaSim they were willing to train me in gmax and 3d Studio Max and that’s where I really got most of my experience in 3d modelling.
As the successive flight simulators got more and more complex, I got assigned the honourable task of modelling and texturing the cockpits and mechanical parts of airplanes, since I seemed to had a flair for making textures that made models look worn and well-used.
When the company changed their name to “Virtavia” and changed their image to a more high-end kind of add-on supplier, I had already worked on the cockpits of a good number of plane models that got international acclaim, glaring reviews and won top awards in the flightsim world.
However, long before I ever got into 3d modeling I received training from a company that produced architectural renderings by hand for clients around the world and we helped many of our our clients to win important contracts.
As I gained experience with my flight simulator modelling on the side, I also started to teach myself how to use 3d software for architectural rendering and found that field of modelling to be so much simpler than flightsim modelling.
That then took off as I started to volunteer for a charitable organization and helped them to get a good number of city permits and helped them with design decisions by making visualizations of their projects.
And then I ran into Ed…lol
Payment is done through PayPal.