Architectural Modeling and Rendering Course
Course Syllabus/ Description
And yet we will learn to model a great variety of items with those basic tools.
This course turned out to be by far the most popular one one of all my Blender courses, as I am writing this, I am conducting the 12th class.
Architectural Renderings are a photorealistic representation of what the building will look like in real life, according to the blueprints.
You will also acquire enough modeling skills to be able to earn a side income with Architectural Rendering.
You won’t need to have any experience in architecture, but a healthy interest in it would be beneficial.
You must have taken my free Blender Trial Lesson, available through this link:
You need a good gaming laptop or a computer with a dedicated graphics card (Blender seems to prefer Nvidia cards).
A mouse with a scroll wheel is a must, tablets or a stylus of any kind are neither useful nor needed for this course.
How much does it cost?
$30.00 U.S. per full hour once a week, payable through PayPal at the beginning of the month for the full month.
Total $810.00 USD or
$25.00 U.S. per session if paid in one lump sum.
Total $675.00 USD
There will be no additional costs involved.
The entire course consists of 27 weekly sessions plus the free trial lesson.
Which brings the duration to approximately six months.
This course is also available as a self-guided course at a reduced price of
$25.00 USD per session if paid monthly (total $675.00 USD) or
$20.00 USD per session if paid in one lump sum (total $540.00 USD)
The way all my courses work is that you watch what I’m doing during class, then I will send you a full-length video of the complete lesson and your homework is to work along with the video to build what I built during the lesson on your own time.
If you miss a class that should be no problem because you would still get a video and watch it as if you would have been there.
The greater number of my students take the entire course just by watching the videos without attending.
This way there are no scheduling problems and you can go on vacation any time you want during the course without missing anything.
There is no pressure to keep up with the course if you fall back.
You will have all the videos in your possession to complete the course at your own convenience.
The different subjects we will cover are:
Sizing and importing plans for reference
Modeling the exterior walls
Modeling the interior walls
Modeling the floors
Modeling the roof
Cutting out exterior window and door openings
Cutting out interior door openings
Sourcing and applying realistic textures
Modeling the windows
Modeling functioning doors
Building the staircase
Modeling porch and patio, gutter & moulding
Setting up the environment and exterior lighting
Starting to model the landscape, render settings, first renderings
Using Blenderkit for importing trees and plants
Multiple cameras, viewpoint tips
Building kitchen cabinets
Installing supplied kitchen, interior lighting
Furnishing living room, interior renderings
Basic camera walk-through animation
I started to play with 3d programs in the mid-nineties, my first 3d project was an small airplane for the Microsoft flight Simulator 98. This model turned out so well that a company that sold flightsim addon planes, called “The VIP Group” took it into their roster and sold it for me.
The owner of the company also took a great interest in me and taught me many things pertaining to software issues that are crucial for this kind of work.
Through connections from the VIP Group I then got to work by modelling Ultralights for a “Lad’n Dad” outfit called “FlightSim Models”, who also taught me a couple of tips and tricks in 3d modelling and especially parts animation.
The “big gig” came when I got the attention of a company called “AlphaSim” and I ended up modelling countless models for them over many years.
At AlphaSim they were willing to train me in gmax and 3d Studio Max and that’s where I really got most of my experience in 3d modelling.
As the successive flight simulators got more and more complex, I got assigned the honourable task of modelling and texturing the cockpits and mechanical parts of airplanes, since I seemed to had a flair for making textures that made models look worn and well-used.
When the company changed their name to “Virtavia” and changed their image to a more high-end kind of add-on supplier, I had already worked on the cockpits of a good number of plane models that got international acclaim, glaring reviews and won top awards in the flightsim world.
However, long before I ever got into 3d modeling I received training from a company that produced architectural renderings by hand for clients around the world and we helped many of our our clients to win important contracts.
As I gained experience with my flight simulator modelling on the side, I also started to teach myself how to use 3d software for architectural rendering and found that field of modelling to be so much simpler than flightsim modelling.
That then took off as I started to volunteer for a charitable organization and helped them to get a good number of city permits and helped them with design decisions by making visualizations of their projects.
And then I ran into Ed…lol
Payment is done through PayPal.