Introduction to Blender

Course Syllabus/ Description

You heard it said that computer 3d is not for the faint of heart and were too scared to try it because the learning curve is just too steep.

Until now, that is!
This introductory course for Blender is probably the easiest 3d modeling course ever!
If you think you are among the faint of heart and too nervous to try computer 3d, this course is for you!

We will be modeling a cartoon village and you will be surprised how few tools it takes for you to become confident and even model your own items.

During the first lesson we will start with a basic house which goes through pretty well all the tools we will be using during the entire course.
Then we will make different variations of that house by sticking them together or resizing them.
We will also build a couple of simple highrises to complete the scene.

The scene will also have things like street lamps, hydrants, traffic lights, mailboxes, electricity poles, fences, garden gates, trees and bushes and with these items, we will be creating an entire village, all of them will be modeled during the course, and you will be surprised how simple that is.
I will also show you how to take good screenshots of your village and how to do a fly-through/ walk-through camera animation.

This course gives you an excellent head start if you decide to move up to any of my three full-feature Blender courses, which are:

“Architectural Modeling and Rendering in Blender”,
“Modeling the Tabernacle in Blender”, and
“Modeling a First-Century House in Blender”.

The way all my courses work is that you watch what I’m doing during class, then I will send you a full-length video of the complete lesson and your homework is to work along with the video to build what I built during the lesson on your own time.
If you miss a class that should be no problem because you would still get a video and watch it as if you would have been there.
The greater number of my students take the entire course just by watching the videos without attending.
This way there are no scheduling problems and you can go on vacation any time you want during the course without missing anything.
There is no pressure to keep up with the course if you fall back.
You will have all the videos on in your possession to complete the course at your own convenience.

A mouse with a scroll wheel is a must, but graphics tablets or a stylus of any kind are neither useful nor needed for this course.

You need to have the most basic computer skills like creating folders and finding them again on your computer and knowing how to unzip downloaded files. It is also expected that you are comfortable using the scroll wheel and know how to “click and drag” and do combo key strokes.

If you buy the entire course (13 lessons) at once, you will get it at a reduced rate of $30 USD per lesson.
As an alternative you can pay monthly at the regular cost of $35 per lesson.

Both options include one-on-one zoom help if you get stuck.

Our Instructors


Norman Gorn

Instructor Bio

I started to play with 3d programs in the mid-nineties, my first 3d project was an small airplane for the Microsoft flight Simulator 98. This model turned out so well that a company that sold flightsim addon planes, called “The VIP Group” took it into their roster and sold it for me.
The owner of the company also took a great interest in me and taught me many things pertaining to software issues that are crucial for this kind of work.
Through connections from the VIP Group I then got to work by modelling Ultralights for a “Lad’n Dad” outfit called “FlightSim Models”, who also taught me a couple of tips and tricks in 3d modelling and especially parts animation.
The “big gig” came when I got the attention of a company called “AlphaSim” and I ended up modelling countless models for them over many years.
At AlphaSim they were willing to train me in gmax and 3d Studio Max and that’s where I really got most of my experience in 3d modelling.
As the successive flight simulators got more and more complex, I got assigned the honourable task of modelling and texturing the cockpits and mechanical parts of airplanes, since I seemed to had a flair for making textures that made models look worn and well-used.
When the company changed their name to “Virtavia” and changed their image to a more high-end kind of add-on supplier, I had already worked on the cockpits of a good number of plane models that got international acclaim, glaring reviews and won top awards in the flightsim world.

However, long before I ever got into 3d modeling I received training from a company that produced architectural renderings by hand for clients around the world and we helped many of our our clients to win important contracts.
As I gained experience with my flight simulator modelling on the side, I also started to teach myself how to use 3d software for architectural rendering and found that field of modelling to be so much simpler than flightsim modelling.
That then took off as I started to volunteer for a charitable organization and helped them to get a good number of city permits and helped them with design decisions by making visualizations of their projects.

And then I ran into Ed…lol

Contact Info

Payment Methods

Payment is done through PayPal.