Introduction to Blender
Course Syllabus/ Description
Until now, that is!
This introductory course for Blender is probably the easiest 3d modeling course ever!
If you think you are among the faint of heart and too nervous to try computer 3d, this course is for you!
This self-guided course is exactly the same as the live “Blender Introductory Course”, except you can do it at your own time and pace by working along with the recorded lesson videos.
We will be modeling a cartoon village and you will be surprised how few tools it takes for you to become confident and even model your own items.
During the first lesson we will start with a basic house which goes through pretty well all the tools we will be using during the entire course.
Then we will make different variations of that house by sticking them together or resizing them.
We will also build a couple of simple highrises to complete the scene.
The scene will also have things like street lamps, hydrants, traffic lights, mailboxes, electricity poles, fences, garden gates, trees and bushes and with these items, we will be creating an entire village, all of them will be modeled during the course, and you will be surprised how simple that is.
I will also show you how to take good screenshots of your village.
This course gives you an excellent head start if you decide to move up to any of my three full-feature Blender courses, which are:
“Architectural Modeling and Rendering in Blender”,
“Modeling the Tabernacle in Blender”, and
“Modeling a First-Century House in Blender”.
How much does it cost?
Monthly Subscription (3 months) :
Payable through PayPal at the beginning of the month for the full month.
$25.00 U.S. per lesson video,
(Total $300.00 USD) or
One-time payment for the entire course:
$20.00 U.S. per lesson video.
(Total $260.00 USD).
There will be no additional costs involved.
The entire course consists of 12 session videos plus the free trial lesson.
You must have taken my free Blender Trial Lesson, we will need the house built in that lesson,
The lesson is available through this link:
If you have problems with the first lesson, I will help you when you sign up for the course 🙂
You need a good gaming laptop or a computer with a dedicated graphics card (Blender seems to prefer Nvidia cards).
A mouse with a scroll wheel is a must, tablets or a stylus of any kind are neither useful nor needed for this course.
Items we will be working on:
Create other varieties of houses from it
Fences, street lamp and sign, hydrant, mailbox, bench, traffic light, utility pole
Trees and bushes
City blocks and populating them with our items we built
Building the town
Organizing the parts of our scene, installibg Blenderkit
Render settings, sky environment, taking and saving pictures
Simple walkthrough animation
I started to play with 3d programs in the mid-nineties, my first 3d project was an small airplane for the Microsoft flight Simulator 98. This model turned out so well that a company that sold flightsim addon planes, called “The VIP Group” took it into their roster and sold it for me.
The owner of the company also took a great interest in me and taught me many things pertaining to software issues that are crucial for this kind of work.
Through connections from the VIP Group I then got to work by modelling Ultralights for a “Lad’n Dad” outfit called “FlightSim Models”, who also taught me a couple of tips and tricks in 3d modelling and especially parts animation.
The “big gig” came when I got the attention of a company called “AlphaSim” and I ended up modelling countless models for them over many years.
At AlphaSim they were willing to train me in gmax and 3d Studio Max and that’s where I really got most of my experience in 3d modelling.
As the successive flight simulators got more and more complex, I got assigned the honourable task of modelling and texturing the cockpits and mechanical parts of airplanes, since I seemed to had a flair for making textures that made models look worn and well-used.
When the company changed their name to “Virtavia” and changed their image to a more high-end kind of add-on supplier, I had already worked on the cockpits of a good number of plane models that got international acclaim, glaring reviews and won top awards in the flightsim world.
However, long before I ever got into 3d modeling I received training from a company that produced architectural renderings by hand for clients around the world and we helped many of our our clients to win important contracts.
As I gained experience with my flight simulator modelling on the side, I also started to teach myself how to use 3d software for architectural rendering and found that field of modelling to be so much simpler than flightsim modelling.
That then took off as I started to volunteer for a charitable organization and helped them to get a good number of city permits and helped them with design decisions by making visualizations of their projects.
And then I ran into Ed…lol
Payment is done through PayPal.