Making a Scene in Blender Mini Course

Course Syllabus/ Description

Have you ever tried to create a picture and found out that you can only draw stick men?
No worries, then this course is for you!
I show you how you can create stunning photorealistic images, you can tell everybody that you created them, and you wouldn’t even be lying!

“Making a Scene in Blender” is a bit of a “cheater course”, a shortcut to easily create your own images in Blender without having get into the modeling part of it.
You will learn how to do some very basic modeling, but just enough to get by, for some images you won’t even have to do any. It is so easy that it takes only a two month-course to learn the basics of creating stunning images in Blender.

The course is taking advantage of “Blenderkit”, which is an intergated add-on library that has thousands of free props you can load into a scene and move them around just like you would move props in a photo studio.
Cars, trees, houses, flowers, furniture – you can be just like a kid in a toy store and download whatever you want and put it into your scene and render it.

The images you see here is what you can expect to create, and more.

Just be aware that this kind of graphic imagery is very hard on your computer, especially if you download a lot of props for your image.
For this reason I would recommend that you use a gaming computer or at least one that has a dedicated graphics card.
However I will show you some tricks how you can minimize the strain on your computer.

In conjunction with my three-month “Introduction to Blender” course, this course gives you an excellent head start if you decide to move up to any of my three full-feature Blender courses, which are:

“Architectural Modeling and Rendering in Blender”,
“Modeling the Tabernacle in Blender”, and
“Modeling a First-Century House in Blender”.

The way all my courses work is that you watch what I’m doing during class, then I will send you a full-length video of the complete lesson and your homework is to work along with the video to build what I built, but on your own time and at your own convenience.
If you miss a class that should be no problem because you would still get the video and watch it as if you would have been there.
The greater number of my students take the entire course just by watching the videos without attending.
This way there are no scheduling problems and you can go on vacation any time you want during the course without missing anything.
There is no pressure to keep up with the course if you fall back.
You will have all the videos in your possession to complete or re-do the course whenever you want.

A mouse with a scroll wheel is a must, but graphics tablets or a stylus of any kind are neither useful nor needed for this course.

You need to have the most basic computer skills like creating folders and finding them again on your computer and knowing how to unzip downloaded files. It is also expected that you are comfortable using the scroll wheel and know how to “click and drag” and do combo key strokes.

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The course lasts eight weeks and is $35 USD per full-hour lesson once a week with one-on-one help at no extra cost.

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Our Instructors

Instructor

Norman Gorn

Instructor Bio

I started to play with 3d programs in the mid-nineties, my first 3d project was an small airplane for the Microsoft flight Simulator 98. This model turned out so well that a company that sold flightsim addon planes, called “The VIP Group” took it into their roster and sold it for me.
The owner of the company also took a great interest in me and taught me many things pertaining to software issues that are crucial for this kind of work.
Through connections from the VIP Group I then got to work by modelling Ultralights for a “Lad’n Dad” outfit called “FlightSim Models”, who also taught me a couple of tips and tricks in 3d modelling and especially parts animation.
The “big gig” came when I got the attention of a company called “AlphaSim” and I ended up modelling countless models for them over many years.
At AlphaSim they were willing to train me in gmax and 3d Studio Max and that’s where I really got most of my experience in 3d modelling.
As the successive flight simulators got more and more complex, I got assigned the honourable task of modelling and texturing the cockpits and mechanical parts of airplanes, since I seemed to had a flair for making textures that made models look worn and well-used.
When the company changed their name to “Virtavia” and changed their image to a more high-end kind of add-on supplier, I had already worked on the cockpits of a good number of plane models that got international acclaim, glaring reviews and won top awards in the flightsim world.

However, long before I ever got into 3d modeling I received training from a company that produced architectural renderings by hand for clients around the world and we helped many of our our clients to win important contracts.
As I gained experience with my flight simulator modelling on the side, I also started to teach myself how to use 3d software for architectural rendering and found that field of modelling to be so much simpler than flightsim modelling.
That then took off as I started to volunteer for a charitable organization and helped them to get a good number of city permits and helped them with design decisions by making visualizations of their projects.

And then I ran into Ed…lol

Contact Info

normgorn@rogers.com

Payment Methods

Payment is done through PayPal.

 

 

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