Modeling an Ancient Jerusalem House in Blender

Course Syllabus/ Description

The course is an easy introduction to the free “Blender” 3D software.

Like my other Blender courses, this course too will keep to the most basic modeling tools so as not to overwhelm the students but to become confident in a very short time. And yet we will learn to model a great variety of items with those basic tools.

We will build an ancient Israelite house as it would have looked like in the first century.
Please note that the focus of this course is not on deeply researched accuracy of the things modeled but on the workflow and techniques to build just about anything that would be found in an ancient household and beyond.

As the complexity of the models increases, you will learn how to handle more and more modeling challenges and will gain confidence as you progress.

Requirements:

You must have taken my free Blender Trial Lesson, available through this link:

https://drive.google.com/file/d/1BBpbY_gJyRncX4MpzINgoMSWu63s8kOb/view?usp=sharing

You need a good gaming laptop or a computer with a dedicated graphics card (Blender seems to prefer Nvidia cards).
A mouse with a scroll wheel is a must, tablets or a stylus of any kind are neither useful nor needed for this course.

How much does it cost?

$30.00 U.S. per full hour session once a week, payable through PayPal at the beginning of the month for the full month.
(Total $750.00 USD) or
$25.00 U.S. per session if paid in one lump sum.
(Total $625.00 USD)

There will be no additional costs involved.

The entire course consists of 25 weekly sessions plus the free trial lesson.
Which brings the duration to approximately six months.

This course is also available as a self-guided course at a reduced price of
$25.00 USD per session if paid monthly (total $625.00 USD) or
$20.00 USD per session if paid in one lump sum (total $500.00 USD)

The way all my courses work is that you watch what I’m doing during class, then I will send you a full-length video of the complete lesson and your homework is to work along with the video to build what I built during the lesson on your own time.
If you miss a class that should be no problem because you would still get a video and watch it as if you would have been there.
The greater number of my students take the entire course just by watching the videos without attending.
This way there are no scheduling problems and you can go on vacation any time you want during the course without missing anything.
There is no pressure to keep up with the course if you fall back.
You will have all the videos in your possession to complete the course at your own convenience.

We will be modeling the following items:

Hand mill and mat
Sourcing and applying textures
Pottery
Oil lamp
Bed
Weaving loom
Work bench and accessories
Table and Chair
Scroll (rolled up)
Scroll (open)
Basket for the scrolls
The house
Windows and doors
Furnishing the house with the items we built
Lighting and rendering
Creating a village from just one house
Camera walk-through animation

Our Instructors

Instructor

Norman Gorn

Instructor Bio

I started to play with 3d programs in the mid-nineties, my first 3d project was an small airplane for the Microsoft flight Simulator 98. This model turned out so well that a company that sold flightsim addon planes, called “The VIP Group” took it into their roster and sold it for me.
The owner of the company also took a great interest in me and taught me many things pertaining to software issues that are crucial for this kind of work.
Through connections from the VIP Group I then got to work by modelling Ultralights for a “Lad’n Dad” outfit called “FlightSim Models”, who also taught me a couple of tips and tricks in 3d modelling and especially parts animation.
The “big gig” came when I got the attention of a company called “AlphaSim” and I ended up modelling countless models for them over many years.
At AlphaSim they were willing to train me in gmax and 3d Studio Max and that’s where I really got most of my experience in 3d modelling.
As the successive flight simulators got more and more complex, I got assigned the honourable task of modelling and texturing the cockpits and mechanical parts of airplanes, since I seemed to had a flair for making textures that made models look worn and well-used.
When the company changed their name to “Virtavia” and changed their image to a more high-end kind of add-on supplier, I had already worked on the cockpits of a good number of plane models that got international acclaim, glaring reviews and won top awards in the flightsim world.

However, long before I ever got into 3d modeling I received training from a company that produced architectural renderings by hand for clients around the world and we helped many of our our clients to win important contracts.
As I gained experience with my flight simulator modelling on the side, I also started to teach myself how to use 3d software for architectural rendering and found that field of modelling to be so much simpler than flightsim modelling.
That then took off as I started to volunteer for a charitable organization and helped them to get a good number of city permits and helped them with design decisions by making visualizations of their projects.

And then I ran into Ed…lol

Contact Info

normgorn@rogers.com

Payment Methods

Payment is done through PayPal.

 

 

Ode2Art.com

Ode2Art.com